/*
 Copyright (C) 1996-1997 GX Media, Inc.

 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 2
 of the License, or (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

 See the GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

 */

#ifndef __HALFLIFE_H
#define __HALFLIFE_H

#include "Game.h"

class HalfLife: public Game
{
public:
	HalfLife();
	~HalfLife();

	bool Init(void);
	WireFrameGeom *LoadModel(const wxString &filename);
	bool LoadTexture(Texture *texture, const wxString &filename, int offset);
	void ExtractTextures(void);

	// Game Map Compile Stuff.
	int GetNumUtils(void) const
	{
		return 5;
	}
	const wxString &GetUtilName(int index) const;

	wxString GetLeakFile(const wxString &docName) const;
	Object *LoadLeakFile(const wxString &docName) const;

private:
	LPak *pak0;
};

#include "Quake.h"

#endif
